The Campaign
Venture Forth™️is set in the fictional lands of Elbor. Original to the show, this world is filled with history, heroes and villains, and all the adventure you would expect from a high fantasy setting.
Using the rules of Dungeons & Dragons 5th edition as a guide to the story, Venture Forth chronicles the tales of a group of adventurers called The Agents of Repair as they make their way across these lands.
Our story hinges themes of good and evil, faith in higher powers, and the morality of conflict; all while keeping the story exciting and accessible to all audiences.
The Party
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DM Seth
DUNGEON MASTER (∞)
Mysterious are his ways. The DM is everyone and everything that the party comes across in their adventures. Weaving the events of the world, he provides circumstances for the players to succeed or fail depending on their choices.
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Flynn
Fighter (10) / Wizard (3)
Grit, determination, and relentless optimism. Flynn may be smaller than your typical warrior but that’s never stopped him before! He has his mind set on becoming a great adventurer and to protect the citizens of Elbor from all manner of monsters and beasts.
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Olma
Sorcerer (13) / Monk (2)
Don’t underestimate Olma by her size or age; it might just be the last thing you ever do. The origins of her powerful magic remain a mystery even to her, but the catastrophic effects are clear as day.
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Ceallach
Cleric (15)
Recently reborn into a religion he doesn’t fully understand, Ceallach is on a spiritual journey as well as a physical one. He ventures to discover the secrets behind his new faith (and his old) and protect those he can along the way.
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Seeker
Rogue (13) / Cleric (2)
While tough and mysterious on the outside, Seeker has a youthful spirit about the world of magic and enchanted objects. Even though he may struggle, he is determined to do what is right (and crack a joke or two in the process). Seeker's open mind welcomes change in both the pursuit of magical knowledge and personal growth.